What results does the student want to achieve

create and then test training prototypes;
prepare final versions of programs.
The process is not systematic. If! for example! testing fails — the lesson is boring or the students do not learn new skills — the specialists return to the previous steps and start over.

Read also: STEM ucation: what is it! who nes it and what are its benefits
Key Principles of

Learning Experience Design

Student Analysis
Each person begins their studies with a different set of knowlge! skills and preferences.

Designing ucational experiences takes into account people’s differences so that they are not forc to learn what they know! what is of no use to them! or what does not interest them.

When developing programs bas on L principles! students are analyz point by point:

What knowlge does he already have?
What resources are there for learning – free telegram data weekdays! fast internet! a powerful computer processor?
Are there any limitations or special nes! such as motor problems or dyslexia?
What motivates you to complete your studies and not give up halfway through?

What goals does the student pursue

Some developers even create detail student portraits to better understand how to design learning experiences for students.

Others create prototypes of ucational experiences and then test them in focus groups.

This is how different programs appear: for beginners! for gurus! for those who want to study for 15 minutes a day! or for those who can swallow a year’s course in a month.

Experiential learning
Some types of practical tips to make prospecting by phone easier training! such as corporate bgb directory training! fail because it focuses on the business’s objectives rather than the interests What results does the of the people. This is because the program seems boring and people slump through it.

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